Top 28 Teen Patti Variations

Top 28 Teen Patti Variations

Teen Patti, a popular Indian card game, has various variants that make the game even more interesting and challenging. Each variant has its own unique set of rules, adding an element of unpredictability and excitement to the game. In this article, we will take an in-depth look at the different variations of Teen Patti, explore the rules of each, and address some frequently asked questions.

1. Muflis

Muflis, also known as Lowball or Low-card, is a Teen Patti variation where the ranking of the hands is reversed. The player with the lowest hand wins the game. For example, a hand of 2-3-5 in different suits would beat a color hand of A-K-Q.

How is Muflis different from the traditional Teen Patti?

In Muflis, the game rules are reversed. The player with the lowest hand wins the game, unlike traditional Teen Patti where the highest hand wins.

What is the highest hand in Muflis?

In Muflis, the highest hand is 2-3-5 of mixed suits, which is the lowest in the traditional game.

2. AK47

In AK47, the Ace, King, 4, and 7 of all suits are considered jokers. These cards can be used to replace any other card to form a winning combination. This means that if you have an Ace, a King, a 4, or a 7, your chances of winning increase significantly.

Can I use more than one joker card in AK47?

Yes, you can use multiple joker cards to form a winning combination.

Which is the best hand in AK47?

The best hand in AK47 is the same as regular Teen Patti – a trio, but with more chances of getting it due to the presence of jokers.

3. Revolving Joker

In Revolving Joker, a player is dealt three cards with one card open. The open card's value becomes the joker for that particular round. If the open card changes in the next round, the joker also changes.

Can the same card be a joker in two consecutive rounds in Revolving Joker?

Yes, if the open card doesn't change between rounds, the joker will remain the same.

Can I fold in Revolving Joker?

Yes, you can fold anytime if you think your hand is not strong enough.

4. Bust Card Draw

In Bust Card Draw, one card is drawn randomly after dealing cards to all players. This card is known as the 'bust card', and any player holding this card must fold their hand immediately. This variant adds a level of suspense to the game as any player could be forced out of the game at any moment.

What happens if the dealer draws a bust card?

If the dealer draws a bust card, it applies to all players, not just the dealer. Any player holding the bust card must fold their hand.

Can the bust card be a joker?

No, the bust card cannot be a joker. It's a specific card that forces players holding it to fold their hand.

5. High-Low Split

In High-Low Split, the pot is divided between the player with the highest hand and the one with the lowest hand. There are two variations of this game - "declaration" and "cards speak". In "declaration", you must declare if you wish to contest for the high hand or low hand. In "cards speak", you don’t declare. The pot is split between the highest hand and the lowest hand after a showdown.

Can I declare both high and low in High-Low Split?

This depends on the specific rules agreed upon before the game. Generally, players must choose to declare either high or low, but not both.

Is a straight considered a high hand or a low hand in High-Low Split?

In High-Low Split, a straight can be considered either a high hand or a low hand, depending on the cards in the straight. The classification will depend on the specific rules of the game.

6. Wild Draw

In Wild Draw, the dealer deals three cards to each player. He then draws a random card from the deck and places it on the table faced-up. The random card is considered a joker card for all players.

How many joker cards can there be in Wild Draw?

In Wild Draw, there is only one joker card, which is the card randomly drawn by the dealer.

Can I use the joker card to form any combination in Wild Draw?

Yes, the joker card can be used as a substitute for any card to form a winning combination.

7. Odd Sequence

In Odd Sequence, the rules remain the same as traditional Teen Patti, with a distinctive twist in how you form a sequence. Unlike traditional Teen Patti where sequences are made using consecutive cards, Odd Sequence requires alternate cards to form a sequence, such as 9-J-K.

Can I form a sequence with any odd-numbered cards in Odd Sequence?

No, the odd-numbered cards in the sequence should be alternate cards, not any random odd numbers.

How is the ranking of hands affected in Odd Sequence?

The ranking of hands remains the same as in traditional Teen Patti, with the exception that sequences are formed using alternate cards.

8. AK47

AK47 is a fun and exciting variant of Teen Patti where the Ace, King, 4, and 7 act as joker cards. Any player holding any of these cards can use them as a substitute for a missing number or suit. The remaining rules align with regular Teen Patti.

Can I use multiple jokers in AK47?

Yes, if you have more than one of the joker cards (A, K, 4, 7) in your hand, you can use them all as jokers.

Does the suit of the Ace, King, 4, and 7 matter in AK47?

No, the suit of these cards doesn't matter. They act as jokers irrespective of their suit.

9. 1942 Love Story

In 1942 Love Story, all cards numbered 1, 9, 4, 2 become joker cards and can be substituted for any number or suit. For example, if you have K-9-Q, you can substitute your 9 for a J to form a sequence. The unique rule here is that all players must stick to speaking Hindi during the game. Speaking English results in immediate disqualification.

Is it mandatory to speak Hindi throughout the game in 1942 Love Story?

Yes, speaking Hindi is a rule in this game variant. Speaking English will get you disqualified.

How many joker cards are there in 1942 Love Story?

In 1942 Love Story, the four cards numbered 1, 9, 4, 2 act as joker cards for all players.

10. Banko

Banko is a unique variant where each player plays individually. Each player must place a pre-agreed amount in the pot. The dealer then places two face-up cards in front of the player. The player must bet if the next card will fall between the two cards or not. If the player is right, they stay in the game, if wrong, they're out.

Can I change my bet in Banko after the third card is dealt?

No, once you've made your bet, it cannot be changed.

What happens if the third card is the same as one of the two face-up cards in Banko?

The specifics can vary, but usually, if the third card is the same as one of the face-up cards, it is considered to be outside the range, and the player loses.

11. High Wild

High Wild is a variant of Teen Patti that uses a player's lowest-value card (and all other cards of the same value) as joker cards. For example, if your hand is 3-3-8, your 3's become jokers and can be used as any value or suit. You can then substitute your 3's to two 8's to form a trio.

Can the joker in High Wild be any card?

Yes, the joker can represent any card, regardless of its suit or number.

If I have two lowest-value cards of different suits, can they both be jokers?

Yes, all cards of the same lowest value are considered jokers in High Wild, regardless of suit.

12. Pairs Are Jokers

Pairs Are Jokers is an intriguing variant of Teen Patti where seven cards are dealt to each player. All pairs in a player's hand must be used as jokers. Each player must have a minimum of one pair to be able to play. If you don't have a pair you must fold. When there is a show, you choose your three best cards to form a hand.

What happens if I don't have a pair in Pairs Are Jokers?

If you don't have a pair, you must fold in this variant. Only players with at least one pair can play.

Can a pair be of different suits in Pairs Are Jokers?

No, a pair consists of two cards of the same number and the same suit.

13. Joker Hunt

In Joker Hunt, each player is dealt three cards. The dealer then opens some cards face-up on the table. The number of face-up cards is twice the number of players plus three. In the next two rounds of the game, players can select one open card and discard one from their hand. After two rounds, the remaining open cards become jokers and the game continues as usual.

Can I choose not to pick a card in Joker Hunt?

Yes, a player may choose not to pick any card but they will have to close one of the open cards.

How many jokers are there in Joker Hunt?

After the initial two rounds, three open cards are left as jokers in Joker Hunt.

14. 4x Boot

The 4x Boot variant uses the same rules as traditional Teen Patti, but the Ante bet is four times the normal boot value, making the stakes much higher.

Is the ranking of hands different in 4x Boot?

No, the ranking of hands in 4x Boot is the same as in traditional Teen Patti.

Can I play blind in 4x Boot?

Yes, you can choose to play blind in 4x Boot, just like in traditional Teen Patti.

15. High Joker

In the High Joker variation of Teen Patti, the card with the highest value in a player's hand is considered as a Joker. This Joker can be used to substitute any other card to help form a better set. For instance, if a player holds 5-7-K, the King (K) card acts as a Joker.

What happens if I have two high-value cards of different suits in High Joker?

In the High Joker variant, if two high-value cards of different suits are present, both can be used as Jokers.

Can the Joker in High Joker be used as any card?

Yes, the Joker can be used to substitute any card in the game.

16. Lowball

Lowball is a unique Teen Patti variant where the lowest hand wins, reversing the traditional ranking of hands. Here, the sequence A-2-3 is the highest hand and the trio of 2's is the lowest.

How are the hands ranked in Lowball?

In Lowball, the ranking of hands is the reverse of the traditional Teen Patti. The lowest hand wins the game.

Can I play blind in Lowball?

Yes, the option to play blind exists in Lowball, just like in the traditional version.

17. Temperature

Temperature is a variant of Teen Patti that adds an element of unpredictability. After the cards are dealt, players must state if they are ‘in’ or ‘out’ by putting their thumb up for ‘in’ and down for ‘out’. A ‘temperature’ card is then drawn. If the temperature card is between A and 6, the lowest hand wins the game. But if the temperature card is between 7 and K, the highest hand wins the game.

How does the ‘temperature’ card affect the game in Temperature?

The 'temperature' card determines whether the highest or the lowest hand wins. If the card is between A and 6, the lowest hand wins. If it's between 7 and K, the highest hand wins.

Can I change my decision to be 'in' or 'out' after the 'temperature' card is drawn in Temperature?

No, players must decide to be 'in' or 'out' before the 'temperature' card is drawn.

18. Closest to 555

In the Closest to 555 variant, each card holds a specific value and the aim is to have a hand that's closest to 555. For instance, A, K, Q, J are valued as 0, and the rest of the cards hold their face value. The best hand could either be lesser or greater than 555.

How are the cards valued in the Closest to 555 variant?

The cards are valued as follows: A, K, Q, J = 0, and the rest of the cards hold their face value. The aim is to have a hand that's closest to 555.

What happens if two players have hands equidistant from 555 in the Closest to 555 variant?

In such cases, the rules may vary. Some may decide the winner by a coin toss, while others might declare it a tie.

19. 3-2-1

In the 3-2-1 variant of Teen Patti, each player is dealt six cards which they have to arrange into three separate hands - one with three cards, one with two cards, and one with one card. The game proceeds by betting on the first hand, then the second, and finally the third. To win, a player needs to win at least two out of the three rounds.

How do I win in the 3-2-1 variant of Teen Patti?

To win the game, you need to win at least two out of the three rounds. If no player wins two or more rounds, the game is repeated.

Can I arrange my cards in any order in the 3-2-1 variant of Teen Patti?

Yes, you can arrange your cards in any order you like. However, once the arrangement is set and the game begins, it cannot be changed.

20. 2 Cards Open

In this variant, each player is dealt two cards face-up and one card face-down. The game continues as usual after dealing. The players decide their bets based on what they presume the third card could be.

Can I play blind in the 2 Cards Open variant of Teen Patti?

No, in this variant, no one has the option to play blind or Chaal. Everyone has to play with two face-up cards and one face-down card.

Can I request a sideshow in the 2 Cards Open variant of Teen Patti?

The rules for sideshow would depend on the agreement among players before the game starts.

21. Plus Sign

The Plus Sign variation is a unique twist on the classic Teen Patti game. Here, each player is dealt three cards, while an additional five cards are arranged in the shape of a plus sign (+) in the middle of the table. These five cards are not ordinary - they take the role of wild cards, or jokers, and can be used as substitutes for any card value.

The interesting catch in this variant is that players must select their joker cards from either the vertical or horizontal line of the plus sign, not both. This choice is determined by the dealer before the game begins.

This variation adds a whole new layer of excitement and strategy to the game. For instance, if your hand consists of A-A-3 and the joker cards are set to be chosen from the vertical line of the plus sign where a '3' resides, you could turn your '3' into an 'A'. Consequently, your hand becomes a trio of Aces (A-A-A), the highest possible hand in Teen Patti. The inclusion of these joker cards from the plus sign structure significantly changes the dynamics of the game and offers a refreshing spin on the traditional game.

How are the joker cards selected in the Plus Sign variation?

Players can select their joker cards from either the vertical or horizontal line of the plus sign, but not from both. The decision of whether players choose from the vertical or horizontal line is made by the dealer before the start of the game.

Can I replace any of my cards with a joker in the Plus Sign variation?

Yes, you can replace any card in your hand with a joker. For example, if you have a '3' in your hand and there's a '3' in the selected line of the plus sign, you can replace your '3' with any card value you desire.

Does the Plus Sign variation change the ranking of hands in Teen Patti?

No, the ranking of hands remains the same as in traditional Teen Patti. The Plus Sign variation just introduces an additional element of strategy through the use of joker cards.

Is the Plus Sign variation more challenging than the standard Teen Patti game?

The Plus Sign variation might seem more complex due to the inclusion of joker cards, but it actually provides more opportunities for strategic play. It's an exciting twist for those looking to add some variety to their regular Teen Patti games.

22. Cobra

In the Cobra (or Maatha) variant, each player is dealt one card, which they place on their forehead without looking. Players can see others' cards but not their own. The player with the highest card wins the game.

What happens if two players have the same high card in the Cobra variant of Teen Patti?

In the event of a tie, the winner may be determined by suit with the order being Spades, Hearts, Diamonds, and Clubs in descending order. However, the rules may vary, and it's best to agree on them before the game starts.

Can I fold in the Cobra variant of Teen Patti?

No, in this variant, no player has the option to fold.

23. Draw

In the Draw variant, players are allowed to discard a card and request a new one from the deck. However, to replace a card, a pre-agreed amount must be put into the pot. Each player can only replace three cards in each round.

How many cards can I replace in the Draw variant of Teen Patti?

You can replace up to three cards in each round.

Do I have to pay to replace a card in the Draw variant of Teen Patti?

Yes, to replace a card, a pre-agreed amount must be placed in the pot.

24. High-Low Split

In the High-Low Split variant, the pot is split between the player with the highest hand and the one with the lowest hand. Players must first play three rounds of betting with no player allowed to fold. After these rounds, players are allowed to fold.

How is the pot divided in the High-Low Split variant of Teen Patti?

The pot is split equally between the player with the highest hand and the one with the lowest hand.

Can I fold in the initial rounds of the High-Low Split variant of Teen Patti?

No, players must first play three rounds of betting with no player allowed to fold. After these rounds, players are allowed to fold.

25. Community

In the Community variant, players are dealt two face-down cards and one face-up card (in the 3-card version) or two face-down and three face-up cards (in the 5-card version). The face-up card is called the community card. Players can replace any of their cards with the community cards on the table.

How many community cards are there in the Community variant of Teen Patti?

In the 3-card version, there is one community card, and in the 5-card version, there are three community cards.

Can I use the community cards to replace any of my cards in the Community variant of Teen Patti?

Yes, you can replace any of your cards with the community cards on the table.

26. Odd Sequence

In the Odd Sequence variant, sequences are formed using alternate cards rather than consecutive ones. For instance, a valid sequence could be 9-J-K, but not J-Q-K.

How are sequences formed in the Odd Sequence variant of Teen Patti?

Sequences are formed using alternate cards. For instance, a valid sequence could be 9-J-K, but not J-Q-K.

Is a sequence of 3-5-7 considered valid in the Odd Sequence variant of Teen Patti?

Yes, as these are alternate numbers, 3-5-7 would be considered a valid sequence in the Odd Sequence variant.

27. Discard One

In the Discard One variant, each player is dealt four cards instead of three. The players then have to discard one card before the betting starts, bringing their hand back to three cards.

How many cards are dealt to each player in the Discard One variant of Teen Patti?

Each player is dealt four cards in this variant.

Can I discard any card in the Discard One variant of Teen Patti?

Yes, you can discard any one of the four cards you were dealt.

28. Stakes Double on 123

In the Stakes Double on 123 variant, the stakes double each time the pot grows to 123 times the boot amount or any multiple of 123. The game otherwise follows the standard rules of Teen Patti.

When do the stakes double in the Stakes Double on 123 variant of Teen Patti?

The stakes double each time the pot grows to 123 times the boot amount or any multiple of 123.

Are there any other special rules in the Stakes Double on 123 variant of Teen Patti?

Apart from the doubling rule, the game follows the standard rules of Teen Patti.

Teen Patti Variations Comparison

Variation Difference from Classic Teen Patti
Teen Do Paanch Deals 5 cards instead of 3
Mufti Reverse ranking of hands
Wild Draw After dealing, the next card from the deck is drawn and is declared as a wild card.
Lowball The ranking of the hands are reversed, so the 'worst' hand wins.
High Wild The player's lowest-value card becomes a joker card.
Low Wild Lowest card in hand becomes wild
Stud Some cards are dealt face up, some face down. Also known as 'open' and 'closed' Teen Patti.
Community Two or three shared cards are dealt on the table that every player can use.
Draw Players can replace cards from their hand for a pre-determined price.
High-Low Split The pot is split between the highest and the lowest hand.
Odd Sequence Sequence is made by cards that are not placed next to each other.
AK47 All Aces, Kings, 4's and 7's are treated as joker cards.
1942 Love Story All the 1's, 9's, 4's, and 2's are treated as joker cards.
Banko Players must guess whether the next card falls between the values of two open cards.
Pairs Are Jokers Any pairs in a player's hand turn into joker cards.
Joker Hunt Players choose one open card and discard one from their hand, with three remaining open cards acting as jokers.
4x Boot Ante bet is 4 times the normal boot value
Plus Sign Five additional cards are dealt face down in a 'plus' sign shape. These cards are used as wild cards.
Best of Four Four cards are dealt to each player, but only the best three cards are used to make a hand.
Bust Card Draw A random card is selected as the bust card. Anyone with this card is immediately out of the game.
Kiss, Miss and Bliss Players can make their own joker cards.
Cobra One single card is dealt, and whoever has the highest card wins.
Discard One Players have to discard one card before the betting starts.
High Card Wins The player with the highest card wins, regardless of the combination.
Low Card Wins The player with the lowest card wins, regardless of the combination.
One-Eyed Jacks One-Eyed Jacks in the deck are considered as wild cards.
Two Lowest Wild The two lowest cards in a player's hand are considered as wild cards.
Color The game is played not for sequences or sets but for the highest number of cards of the same suit.

With this, we have covered a significant number of Teen Patti variations. Keep in mind that the rules might vary slightly based on the agreements among players. Always ensure that the rules are clear before starting a game. Happy gaming!

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